Game Pitch
Some strong points Frazer mentioned was my low-poly environment skills have transferred over from my Year 1 Final Project. The bird house and its charm was a good choice, so I will add other charming decorations that will relate to the theme correspondingly. I will need to look more into types of birds, to also help with the detailing in the game, and maybe the origin of the bird like for example having a British bird to tie down the context more, and to help make asset decisions to have different styles of trees. I need to keep up with my time management, and stay on top of my work on Trello.
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I will need to prioritize rigging my 3d character in order to catch up on practical work and get the hardest obstacle out of the way. Also need to consider having a depth of field on my camera.
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Looking into Spyro, and the remastered games, to gain inspiration for the art style, and to look into how to detail an environment effectively. Look into Zelda : A Link To The Past, to look into the camera settings, and the overall art style of the game.
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This pitch went better than anticipated, and I got some great insight into where to go forward in terms of tackling certain pieces of work. I will try to prioritize practical work when I'm in college over research work, as this can be completed outside of college and during the Easter Break. This also gave a good outlet of what research I can get on with, aswell as ideas for the interactive environment.